Brilliant feedback!
Thank you for taking the time to read and critique, it is most appreciated and valuable. To the objections you raise:
Costings and risk taking comments: We don't (or at least didn't plan to) share in any upside from TES or own it, it's just for the DAO, so we have priced in at our standard rate of NZD$135 an hour (USD$95), which fall in the lower end of IT contractor rates in New Zealand of $120 - $180 NZD. That's important to us because we would need to give up that value to build this for the DAO.
The reason we didn't think it appropriate to take a share of the upside is because we wanted developers to get more of the revenues.
Regarding the comment:
We rebuilt Appstrip and built the core tech behind the Imagicademy platform, so we are pretty secure in the knowledge that we have these costings correct. Therefore, I conclude that we have failed to properly explain / describe the complexities involved, which looking back at the draft does seem fair.
We ultimately believe you are correct in saying:
However to get the ecosystem going it will need a big cross-platform game specifically built for these tools, that focuses on converting players to the Ethereum economy. We don't have to be the company to make this, but someone needs to, and the cost of such a production sits outside our ability to pay for. What we have put forward in the Exemplar Game, is what we believe we can get to work despite the 1 in 20 rate fail rate. We have clearly failed to get that this across (or instil any convidence) considering:
Perhaps it might have been prudent to mention that our first Tower Defense game enjoyed 7.5million plays, or that the unit economics in our recent games are around $15 USD per paying player, per day. Epic fail on us for that oversight, we will that fix up in the next iteration of our proposal.
Again, thank you very much for your comments, I hope my comments have gone some way to bridging the gap in our understands.